HTML5 audio / video and mp3 / H.264 is the future of new media but does not replace Flash

HTML5 is the future of new media (also known as downloadable media and podcasting). Anyone who has used an iPad or Google Chrome and watched a video knowing it was through an HTML5 video element knows what I’m talking about. Playback is instant, smoother and is much more responsive than via Flash. It is also very easy to develop in your web pages, removing a level of complexity that was previously much more involved and relied upon Adobe Flash.

The remainder of this post explains everything in detail, why use one format over another, what Flash is still good for, and where the media can end up.

Note: An update to this original post may be found at the bottom of this page.

What is HTML5 and what’s the deal with audio/video?

HTML5 is a new version of HTML (markup that creates web pages that you see in your web browser) that adds a number of new elements (special tags that do things in your HTML, e.g. <p> tag indicates a paragraph of text). HTML5 adds two new elements called audio and video. These new elements allow for web developers like myself to easily add an audio/video player in a web page. Without the HTML5 audio/video element, a web developer needs to implement more complicated HTML utilizing the “embed” tags to include a Flash developed player in the web page. In this case, the Flash player is required to be installed on the end user’s computer in order for the audio/video to playback.

What audio and video formats should I use?

Audio: mpeg3/MP3 (.mp3 file extension) is, for the most part, the most ideal audio format. As of current, all but Firefox have/will have support for mpeg3 audio. AAC audio (.m4a) may also work, but if you are looking for a format that will work in absolutely every situation, mp3 is the best bet.

Video: H.264 (.mp4 or .m4v file extensions) is the most ideal video format. As of current, all but Firefox have/will have support for H.264 video.

Why is MP3 and H.264 recommended for audio/video?

MP3 is the audio format of choice because it is the most widely playable audio format. Nearly every media player application, portable media player, and automobile/car stereo can play mp3 files.

The MP3 format became widespread in 1997 when the Windows application WinAmp was released. Created by Justin Frankel, WinAmp made it easy for music enthusiasts to exchange and listen to audio on computers. The small size of MP3 files enabled widespread distribution initially via file sharing applications such as Napster and on wide-area networks such as university dormitory networks. It was such a popular format that Apple included support for MP3 in it’s first release of the iPod in 2001.

H.264 is the video format of choice because it is the most widely playable video format. Though not as widespread as the mp3 format, H.264′s common denominator is that it can be played on the most popular portable media players, MAC OSX, Microsoft Windows, Internet connected TV’s and smart phones. You can thank Apple for making H.264 the standard in its portable hardware (iPod/iPhone), which has dominance in the portable media player market.

What can Flash do that HTML5 audio/video cannot?

Live streaming! Many sites such as Qik and UStream.tv provide live online content, their use of Flash will not change due to HTML5 audio/video.

The difference between “downloadable media” and “live streaming” is the “live” part. Downloadable media is not live, which has an advantage to providing the consumer the ability to save the media and play it back at their convenience. Live streaming on the other hand, is real time audio/video playback that cannot be paused/played without the help of a device to record the content. For this reason, Flash may not be as important but still has the purpose of providing a means to stream live content.

As far as downloadable media is concerned, Flash is perceived as dead, but Flash will play a key role on portable devices such as Android phones in providing live streaming content over the coming years.

The Flash Video Secret

Though most know that Flash is used to play audio mp3 files, many web developers are not aware that Flash can play H.264 video. Since Flash version 9 released in the Winter of 2007, Flash has the ability to play .mp4/.m4v video. Before Flash 9, Flash could only play Flash video (.flv file extension) files.

As far as video is concerned, this solidifies the H.264 format as the most widely playable video format. It allows a web developer to alternatively allow its web visitors the ability to play H.264 video in the event the browser itself cannot play the HTML5 video format.

Google Chrome / Apple Safari

Both Google Chrome and Apple Safari web browsers support mpeg3 (.mp3) and H.264 (.mp4/.m4v). Safari has one glitch though, it will auto download the media files linked in the audio/video tags, which does bring up a challenge for web developers to deal with.

Internet Explorer

Currently, Internet Explorer (IE) does not support HTML5, but the signs back in Fall of 2009 were obvious that they were planning on supporting it in the future. With the recent blog post announcement for support for H.264 video in IE9 and past blog post announcing MP3/AAC audio support, it looks like the next version of IE is on its way of being HTML5 audio/video friendly. There is only one problem though, IE9 will only be available for Windows 7 and Vista, Windows XP will not have IE9 as an upgrade option.

Firefox and the OGG format

Firefox supports a niche audio and video format called OGG. The reason for this is simple, it doesn’t cost Firefox anything to support OGG formats. Since Firefox is essentially a free foundation and not a real company selling products/services, it does not have the money or resources to purchase licenses to include support for the H.264 video format. From the last post I read about the subject, Firefox would have to pay a 5 million dollar license fee in order to use the H.264 video format and it would still be limited to which versions of Firefox could include H.264 (source based compiled versions distributed through different versions of Linux would not be included in the license for example). It is a bit more complicated than this, but you get the idea why Firefox doesn’t support H.264. Read why Firefox does not support H.264.

The OGG format is a combination of a number of formats, two of which are supported by Firefox. The OGG audio format, also referred to as Vorbis (.ogg or .oga file extensions) is a truly open source audio format. The OGG video format, also referred to as Theora (.ogg or .ogv file extensions), is a free video format based upon a patent by On2 Technologies. As of current the patent behind Vorbis is not enforced, allowing the format to be used with out paying any royalty or fees. Example of a potential Theora problem.

I should point out that both Google Chrome and Apple Safari support the two OGG audio and video formats mentioned above. Internet Explorer, Apple iPod/iPhone/iPad/TV and most other portable media / TV hardware most likely do not support OGG, limiting this format’s reach in the market.

Firefox, H.264 and MP3

Firefox will most likely not support H.264 without help from Apple/Microsoft/Google. I predict by years end one of those companies will sponsor Firefox’s H.264 five million dollar license to include H.264 support in Firefox. There could also be a plugin for Firefox that provides H.264 functionality. More interestingly, Apple/Microsoft and Google hold patents related to H.264 so it is possible they could come together and influence MPEG LA (folks who enforce the H.264 licenses) to give the Mozilla Foundation (Firefox) a special license for using H.264. Who knows what will really happen, but it is definitely to Google’s best interest with it’s YouTube property that all web browsers can play back its video content.

I have no idea why Firefox does not support mp3. Mp3 and Ogg video are identical as far as having patents that are not enforced (no one is asking for royalties for using these formats). As far as audio is concerned, I think it is hypocritical of Firefox not to support mpeg3 but support OGG Theora.

Apple iPod/iPhone/iPad/TV

All of Apple’s products/hardware support both MP3 audio and H.264 video formats.

Android/Blackberry/Palm WebOS

The other remaining popular smart phone platforms support both mp3 audio and H.264 video formats.

Other Internet Connected TV Hardware

Other Internet Connected TV hardware (also referred to as OTT TV/Over The Top TV, Set-Top boxes, and IPTV) such as the Roku add the icing to the cake as far as picking audio/video standards are concerned. All of the Internet Connected hardware devices that are planned or that are already available support MP3 audio (.mp3) and H.264 video (.mp4/.m4v).

Conclusion

I am sure this post will upset some folks (Flash developers, Linux/open source enthusiasts, etc…) and I apologize. I love Linux and open source, but I’m sorry to say OGG is not going to become the standard for media. As for Flash, there is still a lot of cool stuff you can do with Flash including live streams, but Flash as far as downloadable media (new media/podcasting) is concerned, Flash is dead.

Update on March 25, 2011:

It appears my prediction may have been wrong about H.264 being sponsored by another vendor for inclusion into Firefox. Over the past year, Google has acquired On2 Technologies (OGG Video) and has launched a new project called WebM which is completely royalty free. This is a game changer both for the WebM video format, but also for OGG Vorbis audio. It also means that Flash is not dead in the short term for downloadable media and can be used to fill in the gap for when a specific audio/video format is not supported in a given browser.

WebM the Game Changer

WebM is significant for a number of reasons. First, it’s important to note one of On2′s past clients, Adobe. One of On2′s older video codex is used for Flash video (.flv). With the launch of WebM video format (.webm), Adobe has promised to include WebM support in future versions of Flash, and seeing it’s past relationship with On2, I don’t see how there would be a problem. In addition, Opera, Firefox and Google Chrome web browsers also support WebM playback. Ogg Theora is essentially replaced by WebM, though the OGG Vorbis audio format that is packaged with OGG Theora and WebM may be the other winner in this HTML5 media tug-of-war.

Also important to note that anything Google related will include WebM support, this means future versions of Android, YouTube and the new Google TV video platform.

Google removes H.264 from Chrome, adds WebM and Launches Google TV

Since the Google acquisition of On2, Google has decided to no longer include H.264 (.mp4) support with the Google Chrome browser, opting instead to include WebM as the supported HTML5 video format. Four significant changes have occurred, which warrant noting:

  • Chrome browser can no longer play H.264 video
  • Chrome browser can no longer play AAC (.m4a) audio
  • Chrome browser can now play WebM video
  • Chrome browser can now play OGG Virbis Audio

Along with Firefox and Opera, this now means that 3 of the 5 major web browsers require WebM for video and OGG Vorbis/Mpeg3 for audio. Also important to note Firefox 4 still does not support Mpeg3 (.mp3) audio, which I think is a major letdown.

With this new WebM format, we can assume that the older OGG Theora video format is no longer a player in the HTML5 video wars. OGG audio on the other hand, is another story.

What will be significant is if future versions of Google TV (also packaged in Sony high end TV’s and Blu-ray players) will be WebM exclusive. If this happens, along with adoption on Android based phones may have enough impact that WebM could quickly become an important video format.

M4a Audio growth stalled, OGG Vorbis Audio growth continues

With the HTML5 Video Wars between WebM and H.264, it means that the AAC (.m4a) Audio format growth is now stalled. Looking at AAC last year, I would have thought by now almost every device and hardware out there would support the format. Important to note video hardware vendors include AAC support mainly because it is required for  H.264. As devices come to market that do not have H.264, it is only natural for those devices will also not support AAC (.m4a). AAC almost had the capability to play almost everywhere, but now it seems the Mpeg3 (.mp3) format will continue to still have wider distribution.

Flash will continue to Bridge the Gap

Many of the TV devices like Boxee rely upon Flash for audio and video playback. These devices may be the winner as things play out since Flash can play mpeg3 (.mp3), H.264 (.mp4), AAC (.m4a via the video player) and WebM (.webm). I also suspect that once WebM support is added, it would only be natural for Flash to then also be capable of playing OGG Vorbis (.ogg/.oga) via the WebM player.

What I recommend as of March, 2011

For Video, I recommend creating H.264 (.mp4) and WebM versions of your video. This way you are able to harness HTML5 video on all five web browsers as well as support nearly every video playing device whether it includes one format or the other.

For Audio, I recommend Mpeg3 (.mp3), it still plays on devices and in applications. Though AAC (.m4a) is a close second, if your not using any of the Audiobook features found in m4a (which by the way only work on Apple hardware and software), there’s no real significant advantage to using m4a over mp3.

One year with Google Android G1 compared to 6 months with an iPhone 3GS

I’ve had my Google Android G1 phone for over a year now, and I have a lot of good and bad things to say about it. I’ve had my iPhone 3GS for just over 6 months now and have come to a number of conclusions why I don’t like the iPhone and prefer Android.

In a nutshell, G1 hardware sucks, Android OS and applications rock. iPhone hardware is rock solid, iPhone OS, though easy to use, is very limited and applications do not seem to be as innovative, most likely a result of the limited OS. Lucky for Android users, there are now more than a 1/2 dozen better Android phones to pick from with more available in the coming months.

I got the Android G1 phone back in October of 2008, about a week after it came out. The first 24 hours with the phone was frustrating. Once I read the manual that came with the phone and watched a couple videos, I quickly understood how the phone worked and went from frustrated to enlightened. I’ve met a number of other folks who had a G1 for a few days and then quickly returned them. I suspect if they just spent the time to read the manual their experience would have been a better one.

I got the iPhone 3G S this past summer, essentially a week after the 3G S phone was released. The 3G S is provided by work. Being in the podcasting and new media business, it was important that I have and use a iPhone because it makes up such a large portion of the podcasting market share. It was easy for me to start using the iPhone, I never had to refer to a manual to get started. Coming from Android though, I quickly came to the realization how limited the iPhone is. I will get more into that shortly.

My Analogy of iPhone vs Android: An iPhone is like a desk, it can handle lots of work, but the only way the work gets done is if you do it. An Android phone is like having two desks with a secretary; one for you and another with a secretary working 24 hours a day 7 days a week. You still have to do your work, but it is nice to have your secretary tell you when you get new email, future appointments, Facebook reply, Tweet message or if there’s a flood warning.

This is my biggest frustration with the iPhone. I’ve been told by some iPhone users that the phone can be hacked to do what I can do with my Android phone. But that’s not quite how things work in Android. Not only can multiple applications run at the same time on Android, but all push type notification for things like Twitter, Facebook, Weather alerts, etc.. all funnel into a single stream of notifications that are easily accessible at the top of the screen. Even with a hacked iPhone, the user has to load the specific app to see if anything has changed.

I’m indifferent in opinion if the iPhone should evolve to be a multi-tasking push notifying device like Android. Referring back to my original frustration with the G1, I think there will always be a market for a simple one task at a time, only work when I tell you to work phone. I have a feeling that Apple did this on purpose so users can start using the phone quickly without frustration. Keep it simple works for most.

Unfortunately for Apple, I’m not most people. I have a lot of work to do all the time. Android, though it is initially more complicated than the iPhone, simply does more.

Hardware wise, the iPhone is definitely a well built phone. I am not at all worried that something will break or fail on the phone. I cannot same the say about my HTC G1, after 1 year of use it feels aged.

Some specific features missing in the iPhone found in Android:

  • Multi-color LED light: Applications in Android take advantage of this. I setup my twitter app to blink cyan when I have new tweets for example.
  • Desktop Widgets: I never have to load the calendar or weather applications, I can see what my next appointment is and the weather simply by looking at my home screen.
  • Micro SD card: Comes in handy, I’ve actually downloaded documents on my G1 then plugged the SD card into my laptop.
  • Notifications Bar: Applications such as Twitter, Facebook, Weather Bug, system updates, etc.. add little notifications in an easy to access list available by pulling down the top of my screen with my finger like a curtain.
  • Google Voice: iPhone doesn’t have this functionality, not because it can’t, but because they didn’t allow it. Sad because Android has 2 applications for Google Voice, one made by Google and another called GV made by Evan Charlton which is even better than the Google version.

Some things about the Android G1 phone I don’t like:

  • Hardware on the G1 seems weak. I’ve seen other G1′s where the sliding mechanism feels very sloppy. Since I’ve seen that I’ve been very careful when I open/close my G1. The plastic clear cover over my camera lens has cracked and I find the plastic used on the phone to be of a poor quality.
  • Camera is slow – I thought this was a problem with Android, but I’ve seen the Hero take pictures faster and they’re much more crisp compared to my phone.
  • Touch keyboard in Android sucks – It can be improved, the only thing I do like is the short vibrate on button touch feature. I haven’t seen Android 2.0, reportedly the touch keyboard is much better on it.
  • No 3.5mm audio jack – I have to use a Mini USB to 3.5mm adapter in order to plug headphones into the phone.

Applications noted with an asterisk* are applications I highly recommend.

Applications I use on iPhone (besides what comes with the phone):

  • NPR News* – If you like NPR, this is a pretty good app.
  • WordPress 2.0* – App made by Automattic.com for working with your WordPress blog. Prefer the wpToGo but moderating comments with this app is superior.
  • Bump* - Exchanging contacts by bumping phones
  • Facebook
  • Flickr
  • PogoPlug – Works with your pogoplug account.
  • Pandora – Streaming radio
  • NASA – Keep track with NASA missions
  • WeatherBug

Applications I use on Android (besides what comes with the phone):

  • KeePassDroid - Android version of KeePass
  • ShopSavvy* – scan bar codes while at the store and get both regional store and online compared pricing
  • TasKiller (Free/Pro) lets you kill tasks that run in the background, useful if you want to extend battery life
  • AndroZip File Manager - Handle/create Zip files on the phone.
  • Bluetooth File Transfer – Exchange files with other Android phones
  • AndFTP - FTP client
  • Wifi Analyzer* – Analyze all the Wifi signals so you can determine the best channel for your wireless access point.
  • Key Ring Reward Cards* – Scan all your grocery store and box store cards into your phone. More abou this app below.
  • wpToGo* – similar to WordPress 2.0, works better for writing posts, but the WordPress app for the iPhone moderates comments better.
  • Listen* – Podcatcher (audio only at present) that runs in the background and downloads any size media. I’ll write more about this app near the bottom of this post.
  • T-Mobile Visual Voicemail - just like visual voicemail on iPhone. I prefer the interface better tahn the Voicemail on iPhone actually.
  • Pandora – Streaming radio
  • WeatherBug* – Way better than WeatherBug on the iPhone becuase it has a desktop widget and adds notifications to my notifications bar in Android. Other than that, it’s similar to the WeatherBug app on iPhone.
  • httpmon HTTP Server Monitor – Monitors web sites.
  • Barcode Scanner – Alternative to Bump, all your contacts have square barcodes you can use this to scan in or give out your contact information easily.
  • Voice Recorder – Simple application for recording.
  • FxCamera – Camera app that lets you add effects
  • Tuner – gStrings - lets you tune your instruments with the phone
  • Qik* – Stream video from your phone’s camera live on 3g or Wifi (unlike the iPhone)
  • Snap Photo Pro* – Camera app with a lot of options (default camera doesn’t have that many), it is worth buying this application.
  • PogoPlug – Works with your pogoplug account.
  • T-Mobile My Account – Get account usage and also monitors battery life
  • Facebook for Android
  • Scoreboard – Follow sports teams
  • ConnectBot – SSH client
  • GV* – Google Voice application, works better than the one by Google
  • Bubble – Level application
  • iTweet* – Twitter application, more about it below
  • ToggleWifi- Toggle on-off Wifi from a desktop icon.
  • ToggleBlu - Toggle on-off bluetooth from a desktop icon.
  • Rings Extended – Use any audio on your phone as an audio setting for any application that uses notifications.

Key Ring Reward Cards

This has to be one of my favorite applications on Android. I used to have a half dozen of those cards on my key chain. Sometimes I would go to the grocery store with my other keys and not even have my reward card on me. Now both of my sets of keys are free of these stupid cards. There is also a cool factor when the person behind you sees you using a phone rather than your keys to scan in your rewards.

Listen (Google Labs Podcatcher for Android)

The Google Listen podcatcher is way better than iTunes on the iPhone. It does not have the 10MB limit on 3g like the iPhone does. It also has a pretty easy to use listen queue that allows you to organize the podcast episodes you want to listen to into a simple list. Anything in your listen queue automatically gets downloaded in the background. The application has a lot of potential. The only major downfall of the application currently is its search. You would think anything having to do with Search and Google would be brilliant, but finding podcasts in the Listen app is nothing but brilliant. The trick I’ve found is to search for episodes based on the episodes show notes. Searching for a podcast program is futile at best, but by episode notes typically works every time. You can add podcasts manually by RSS feed as well.

i Tweet (Twitter app for Android)

Not to be confused with iTweet.net, the i (space) Tweet app on Android is the best phone interface designed Twitter application I’ve seen to date. I was using Twitroid for a while, but found its memory usage  and clunky interface got to be quite annoying. i Tweet works in the same way and can run in the background to make use of the notifications features built into Android. When my phone blinks cyan, I know I got tweets waiting for me.

UPDATE!

I noticed I missed some other Android applications that I am using. Here’s the remainder of the list:

  • Toddler Lock – Locks the screen so toddlers can play with the phone. makes sounds and displays color shapes.
  • BistroMath - Calculate tips when dining out.
  • Compass - What direction is north.
  • ASCII Chart – Displays the ascii chart and its numeric values (for programmers)
  • GPS Speedo – can detect yoru speed when GPS is enabled.
  • Where - Find dining, shopping, etc.. based on your current location
  • Pick a # – Lets you randomly get a number based on a range you specify.

Here are some more apps suggested from Matt Gunn:

  • Movies – Display currently playing movies at nearby Theaters
  • SportsTap – Sports portal like Scoreboard
  • Foursquare – Explore major cities
  • Robo Defense – game

Google Android G1 Week 2 Review

So I’ve had this Google phone for 2 weeks and I must say that I’m very pleased with it. Unfortunately, I have not used a blackberry or an iPhone for 2 weeks, so I cannot fairly compare the phones. I can, however, point out the important features as well as the ergonomics of the phone that make this phone awesome.

Features That Rule!

The functionality and tight integration of the applications make this phone kick butt.

Gmail – Gmail works awesome on the phone. It has its own separate Gmail application which makes it easy to send and view Gmail messages. Since the phone is multi-threaded, everything works similar to how things work on a regular computer. For example, during the election I was following twitter on the phone and NBC4 Columbus put out a tweet asking for pictures of the lines at the voting booths. First I opened up Gmail, started a message. Then I turned on the camera, took a picture, closed the camera whcih brought me back to my message then quickly attached the image I just took and finished by clicking send. The whole process is pretty seamless.

Contacts – My contacts in Gmail and on the phone are all part of one single database of contacts. Anytime i add a new contact on the phone, it appears in Gmail. When I add a contact in Gmail, it appears on the phone. This is just one super powerful feature.

Calendar – I have a number of calendars. As expected you can view your calendar on the phone. What’s sweet is it also views all the calendars that are shared out to your Google Calendar. This means that the overlay of calendars from my work, personal and wife’s calendars appear in my phone. What’s even more awesome is how calendar events that have alarms configured set off the alarm in the phone. This whole calendar integration was very well thought out and Google deserves an A+ for this one.

Google Maps – This has already come in handy twice! Last week I was trying to find the West Marine store here in Columbus. When I mapped it at home, I thought the store was located on the west side of Sawmill road. When I drove over there and couldn’t find the store, I decided to re-map it in Google Maps on the phone. Though the point mapped did not indicate which side of Sawmill I needed to be on, it displayed the phone number for the business as a clickable number in the same way other numbers appear as contacts. I just clicked once and bam, the phone dialed West Marine and within seconds I was talking to someone who helped me find the store.

Dialer - The dialer application is what it is, the app that lets you dial numbers and contacts. This may be the first part of the phone that i could see vast improvement with. One cool feature though is how the Phone’s contacts can be filtered by groups. I setup a group in my Gmail contacts of people I call the most so those are the numbers that only appear in the main list of contacts in my phone. But don’t let this fool you, just because you only list contacts that are in a specific group does not mean the phone doesn’t recongize all of your contacts. It’s pretty tight phone in that regard.

Text Messaging – This works similar to Gmail, with each person you text listed as a separate thread. Nothing good or bad to say about it.

IM Client – It works pretty well and does the job.

Browser – The browser works pretty well. The coolest part of the browser is how it handles tabs. I like to open new links in a new tab, so all I do is hold my finger on the link for 2 seconds then a menu appears letting me open the link in a new tab. Moving between the tabs is pretty easy too. Sometimes I find myself in twitter in one tab and reading a blog in another. My only gripe so far is that you cannot perform file uploads from the browser. Not sure why this limitation is set but it is definitely something coded into the browser.

All around the default package of apps in this phone make this a very powerful tool for keeping in touch with others in all modern forms of communication.

Ergonomics Gets a C+

Though the phone is growing on me, it has some obvious ergonomic flaws. I pointed these out early on in my first blog post about the phone (click here) so I’ll just touch on them.

Ports, or lack there of – The position of the USB port sucks when you are texting. Though so far I have not found a need to have headphones plugged in while I am texting I can foresee that this will be a problem when I’m using the phone as both an mp3 player and as a phone. The lack of portion options also limits this phone. Had they just put a headphone jack along the right side of the phone then I’d be a happy camper. Then I could listen to music while texting without the plug getting into the way of my hands.

Camera – The camera has absolutely no options which sucks. Since it’s a camera phone, I’d like to set the picture quality a little lower so the files are smaller for sending in email. One other complaint is the delay when clicking the picture button and when the picture is actually taken. You absolutely cannot take a crisp picture with this phone holding it with just one hand. I am getting used to it but boy my last phone had a 1 Megapixel camera and took pictures much faster than this one.

3rd Party Apps

SSH Client – Okay, the average person would not even care about this but being a programmer and network administrator this feature is awesome. The application is called ConnectBot. It’s a petty simple SSH client. Though it is a bit painful to use with a texting keyboard compared to a regular keyboard, it does the job. I haven’t had to use it in a practical sense yet but if I am ever out of town and away from a computer I still have a way to connect to one of our rack servers and fix a critical problem through the shell. Extremely powerful tool in my opinion.

Twitter - There is a pretty good Twitter app for Android called  Twidroid. It works pretty well. The only feature that it lacks is a screen of public @ replies. Otherwise it works pretty well.

Pac Man – Yea, who doesn’t like old Atari games.

Others – I’ve installed an app for calculating tips at restaurants, an app which lets me use the camera to scan bar codes at stores to search other stores for comparable pricing and a weather plugin to easily obtain the current, hourly, 3 day and 10 day forecasts.

Overall Opinion

This is a great tool. I no longer want to refer to this as a phone as it is much more than that. I now know why so many people love their Blackberry’s or iPhone’s, these multi function devices let you do so much. However, they will never replace a computer, that is for sure. If anything, these devices could bridge the gab for the need for laptop computers. I am sure it will not be long before I hear about folks going back to desktop computers because their phone does everything they need when they are out of the office. I also predict that in a year or so we will see Android based laptop and desktop computers. I don’t see any reason why Google would not do this, as this would complete the gamut of needs for the average person and business as far as computing is concerned. Apple took OSX to the phone and I am certain Google will take Android from the phone to the desktop. Time will tell if I’m right.